72,52 €
96,69 €
-25% su kodu: ENG25
Video Games and the Mind
Video Games and the Mind
72,52
96,69 €
  • Išsiųsime per 10–14 d.d.
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers v…
  • Leidėjas:
  • ISBN-10: 0786499095
  • ISBN-13: 9780786499090
  • Formatas: 17.5 x 25.2 x 1.8 cm, minkšti viršeliai
  • Kalba: Anglų
  • Extra -25 % nuolaida šiai knygai su kodu: ENG25

Video Games and the Mind (el. knyga) (skaityta knyga) | knygos.lt

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Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

EXTRA 25 % nuolaida su kodu: ENG25

72,52
96,69 €
Išsiųsime per 10–14 d.d.

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  • Leidėjas:
  • ISBN-10: 0786499095
  • ISBN-13: 9780786499090
  • Formatas: 17.5 x 25.2 x 1.8 cm, minkšti viršeliai
  • Kalba: Anglų Anglų

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

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